In 2000, Maxis created a game that would make sure I didn’t have a social life for years to come. The Sims, which allows you to live your life vicariously through a simulated character, probably was the game I spent most of my time playing 12 years ago. I got it the week it was released.
The game just kept getting better and better. I bought all but one of the expansion packs for the first version of the game. These were Livin’ Large, Unleashed, Makin’ Magic, Superstar, House Party, and Vacation. Little nine-year-old Elle wasn’t allowed to have the Hot Date expansion pack. I remember how awesome the gamed seemed: the graphics, all the cool things you could do.
The Sims 2 was released in 2004, and by that point my Sims addiction knew no bounds. Of course I was the first of my friends to own the game, and I ran home from school every day to play it. I didn’t spend too much money on the expansion packs for that one. I had Nightlife, University, and Pets. At the age of 12, I wanted to work for Electronic Arts so that I could be a game-tester for The Sims.
A few more years went by and finally The Sims 3 was released. It promised to be mind-blowing compared to the old games, and it was.
So why am I writing this post?
Well, since The Sims 3 release, I’ve been anxiously awaiting a Pets expansion pack. I have two of the others: Ambitions and Late Night.
Surprisingly enough, I haven’t spent as much time playing it as I thought I would. The game is great, of course, but it seems as if my Sims addiction is not quite as full-force as it used to be. Obviously as soon as I’m done writing this post I’m going to be back at it though.
So, in the next few weeks, I will be denying plans with other human beings, not leaving my computer very much, and living the life I wish I had via the Kilmer family — my latest Sim family. Goodbye, social life.